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Mobile Design

The next few weeks, actually the remainder of the year, will focus on programming, designing and creating mobile applications. While this may seem like a daunting task (it is) we’ll try to tackle in a feasible and somewhat manageable way.

Our course of action is:

  1. Design the overall app
  2. Learn some basic Swift and Objective C
  3. Use XCode
  4. Eventually test on a real device

Allow this post to serve as resources to complete your dream app.

The first step is creating an application by prototyping the overall look of the app. You’ll be using Marvel to complete the prototype. You may work as a team, independent or even cross class if you truly wanted to attempt that. I’ve compiled a few resources:

  • Marvel
    • Used to actually create the prototype.
  • Tuts Plus
    • Interesting how-to tutorials for anything computer
  • Adobe Kulor
    • Help with finding color schemes
  • iOS UI Elements
    • Click here to download a zipped folder of Photoshop images.
    • Apple resources on UI elements
    • Current iOS 9 graphics for 5s, 6 and 6+
    • More iOS 9 from FaceBook

Talking due dates, we’ll need a working prototype by Wednesday of next week. That gives us 5 full days of in class designing to get that idea on “paper” and move to coding.

Classroom Codes:

APCS: 1otuje
Intro to CS: 4gvmqlo
Principles of CS: 0uk9fez
Web Design: pfiz8m